C:/Users/Mike/Documents/Visual Studio Projects/GameEngine/include/GameEnginePrerequisites.h File Reference

#include "GameEngineConfig.h"
#include "GameEngineStdHeaders.h"

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Namespaces

namespace  GameEngine

Defines

#define ENGINE_CALL
#define ENGINE_DECL
#define ENGINE_EXPORT_FUNCTION   extern "C" ENGINE_DECL

Typedefs

typedef float GameEngine::Real


Define Documentation

#define ENGINE_CALL

Definition at line 35 of file GameEnginePrerequisites.h.

#define ENGINE_DECL

Definition at line 53 of file GameEnginePrerequisites.h.

#define ENGINE_EXPORT_FUNCTION   extern "C" ENGINE_DECL

Macro for exporting functions that keeps function names from being mangled. Note: All class methods for classes instantiated by OPAL (through factory creation calls) simply need to be virtual. Classes instantiated by the user should simply OPAL_DECL to export their public symbols. This doesn't allow extern "C" to be used to avoid name mangling of those class methods, but that isn't possible.

Definition at line 65 of file GameEnginePrerequisites.h.


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