C:/Users/Mike/Documents/Visual Studio Projects/GameEngine/include/I_InputListeners.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 Copyright (C) 2006 Michael Harnetty
00004 
00005 This program is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU General Public License
00007 as published by the Free Software Foundation; either version 2
00008 of the License, or (at your option) any later version.
00009 
00010 This program is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 GNU General Public License for more details.
00014 
00015 You should have received a copy of the GNU General Public License
00016 along with this program; if not, write to the Free Software
00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00018 -----------------------------------------------------------------------------
00019 */
00020 
00021 #ifndef IINPUTLISTENERS_H
00022 #define IINPUTLISTENERS_H
00023 
00024 #include "GameEnginePrerequisites.h"
00025 
00026 namespace GameEngine{
00027 
00030         class ENGINE_DECL IKeyboardListener {
00031                 public:
00037                         virtual bool keyPressed (const OIS::KeyEvent& arg) = 0;
00038 
00044                         virtual bool keyReleased (const OIS::KeyEvent& arg) = 0;
00045         };
00046 
00049         class ENGINE_DECL IMouseListener {
00050                 public:
00056                         virtual bool mouseMoved (const OIS::MouseEvent &arg) = 0;
00057 
00064                         virtual bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id) = 0;
00065 
00072                         virtual bool mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id) = 0;
00073         };
00074 
00075 }
00076 
00077 #endif

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