C:/Users/Mike/Documents/Visual Studio Projects/GameEngine/src/Process.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 Copyright (C) 2006 Michael Harnetty
00004 
00005 This program is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU General Public License
00007 as published by the Free Software Foundation; either version 2
00008 of the License, or (at your option) any later version.
00009 
00010 This program is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 GNU General Public License for more details.
00014 
00015 You should have received a copy of the GNU General Public License
00016 along with this program; if not, write to the Free Software
00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00018 -----------------------------------------------------------------------------
00019 */
00020 
00021 #include "Process.h"
00022 
00023 namespace GameEngine {
00024 
00025 
00026         void Process::kill()
00027         {
00028                 mKill = true;
00029         }
00030 
00031 
00032         void Process::setNext(boost::shared_ptr<Process> next)
00033         {
00034                 mNext = next;
00035         }
00036         
00037 
00038         bool Process::isAttached() const 
00039         {
00040                 return mIsAttached;
00041         }
00042 
00043 
00044         void Process::setAttached(const bool attach)
00045         {
00046                 mIsAttached = attach;
00047         }
00048 
00049 
00050 }

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