GameEngine::IEventListener Class Reference

#include <IEventListener.h>

Inheritance diagram for GameEngine::IEventListener:

Inheritance graph
[legend]
List of all members.

Detailed Description

Interface for classes which wish to listen for and handle game events

Definition at line 32 of file IEventListener.h.

Public Member Functions

virtual bool handleEvent (const Event &event)=0


Member Function Documentation

virtual bool GameEngine::IEventListener::handleEvent ( const Event event  )  [pure virtual]

Handle and event

Parameters:
event The event to handle
Returns:
True if the event is consumed, false otherwise

Implemented in GameEngine::BaseGame, GameEngine::GameObject, GameEngine::GameState, GameEngine::GraphicalComponent, and GameEngine::HumanView.


The documentation for this class was generated from the following file:
Generated on Thu Apr 19 09:48:52 2007 for GameEngine by  doxygen 1.5.2