GameEngine::IKeyboardListener Class Reference

#include <I_InputListeners.h>

List of all members.


Detailed Description

Interface for classes which wish to listen for keyboard input events

Definition at line 30 of file I_InputListeners.h.

Public Member Functions

virtual bool keyPressed (const OIS::KeyEvent &arg)=0
virtual bool keyReleased (const OIS::KeyEvent &arg)=0


Member Function Documentation

virtual bool GameEngine::IKeyboardListener::keyPressed ( const OIS::KeyEvent &  arg  )  [pure virtual]

Handle a key pressed event

Parameters:
arg The event to handle
Returns:
True if the event is consumed, false otherwise

virtual bool GameEngine::IKeyboardListener::keyReleased ( const OIS::KeyEvent &  arg  )  [pure virtual]

Handle a key released event

Parameters:
arg The event to handle
Returns:
True if the event is consumed, false otherwise


The documentation for this class was generated from the following file:
Generated on Thu Apr 19 09:48:52 2007 for GameEngine by  doxygen 1.5.2