GameEngine::PhysicsCollisionEvent Class Reference

#include <PhysicsManager.h>

Inheritance diagram for GameEngine::PhysicsCollisionEvent:

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Collaboration diagram for GameEngine::PhysicsCollisionEvent:

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List of all members.

Detailed Description

Physics collision event

Definition at line 136 of file PhysicsManager.h.

Public Member Functions

 PhysicsCollisionEvent (boost::shared_ptr< GameObject > thisObject, boost::shared_ptr< GameObject > otherObject, opal::Point3r position)

Static Private Attributes

static char const *const eventName = "Collision"


Constructor & Destructor Documentation

GameEngine::PhysicsCollisionEvent::PhysicsCollisionEvent ( boost::shared_ptr< GameObject thisObject,
boost::shared_ptr< GameObject otherObject,
opal::Point3r  position 
) [inline]

Definition at line 141 of file PhysicsManager.h.


Member Data Documentation

char const *const GameEngine::PhysicsCollisionEvent::eventName = "Collision" [static, private]

Definition at line 138 of file PhysicsManager.h.


The documentation for this class was generated from the following files:
Generated on Thu Apr 19 09:49:08 2007 for GameEngine by  doxygen 1.5.2